Free 3D character action automatic binding Blender plug-in Auto-Rig Pro V3.68.24 + Quick Rig V1.25.17
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Auto-Rig Pro is an all-in-one solution for rigging characters, retargeting animations and providing Fbx export for Unity and Unreal Engine. Originally developed as my own in-house assembly tool, I've released it a few years ago and have since added many new features.
Auto-Rig Pro is an all-in-one solution to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine. First developed as my own in-house rigging tool, i've released it a few years ago and Many new features have been added since then.
Support Blender software version: 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5
Plug-in features:
- An automatic bone placement solver based on mesh recognition for biped characters. Asymmetric models are supported.
- Edit reference bone functionality to change rigs at any time. If the bones are not where you want them, you don't need to redo everything.
- Use Pose as Rest Pose feature to quickly change a character's rest pose, align a reference bone on it and apply an armature modifier with a single click
- Modular: Install only as needed. Fingers, toes, ears, breasts, adjustable spine, neck, twist bones, tail and neck bones... Duplicate, remove limbs to rig creatures with multiple arms and legs.
- Finger auto-rotation options: bend when scaling first phalanx, predefined fist poses
- Simple Controller Shape Edition
- Bone Selector: Can be toggled on/off, import/export presets. customizable
- color customization
- Meet the cartoon specifications: Stretchable spine, legs, arms...
- Compatible with IK-FK snap autokey, snaps correctly when unlocking all leg/forearm rotation axes
- IK-FK Controller Auto Hide
- Hybrid IK Poles/IK Arrow Vectors
- 2 or 3 bone IK chains for legs
- Knee and Elbow immobilization
- Head rotation locked or free
- One-click bending of all fingers (hold fingers), fist pre-defined pose, finger phalanges automatically rotate proportionally
- IK/FK eyes
- automatic eyelid rotation
- Multiple Child-Of constraints allow IK hands and feet to change their parent space on the fly (e.g. if your character is driving a car, put your hands on the steering wheel, then grab the door)
- Complete set of auxiliary controls for detailed modeling
- Advanced face settings and automatic placement
- Blender-based heatmaps have improved appearance. Automatic splitting of multiple elements + voxelization. Compatible with Voxel thermal diffusion skinning plugin.
- Shape Keys Driver Creation Tool
- Game Engine Support, FBX: Unity-Unreal Engine. Universal, Humanoid and Universal Rig Types
- A bone remapper to redirect any armature action with a different bone name and bone orientation to another. IK support. Compatible with BVH, FBX files, such as Mixamo animations.
- Realistic muscle simulation in line with X Muscle System
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